extends Node2D


# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	GameData.world = self
	var gameworld = load("res://Code/Ui/主界面.tscn").instantiate()
	add_child(gameworld)
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	pass
